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GraphicsTexture.cpp 文件参考
#include "graphics/vulkan/Graphics.h"
#include "graphics/vulkan/GraphicsInternal.h"
#include "graphics/vulkan/Canvas.h"
#include "common/Diagnostic.h"
#include "common/Exception.h"
#include "common/Resource.h"
#include "common/Result.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "zeroerr/assert.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <cstring>
#include <limits>
#include <memory>
#include <string>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::vulkan
 

函数

template<class TextureImage >
void eve::graphics::vulkan::recordTextureCopies (vk::CommandBuffer cb, TextureImage &image, vkb::GenericBuffer &staging, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, uint32_t layers, uint32_t bytesPerPixel=4)
 
template<class TextureImage >
void eve::graphics::vulkan::uploadTextureForAllShaderStages (vkb::Device &device, vk::CommandPool commandPool, vk::Queue graphicsQueue, TextureImage &image, uint32_t width, uint32_t height, uint32_t mipLevels, uint32_t layers, const std::vector< uint8_t > &bytes, uint32_t bytesPerPixel=4, uint32_t depth=1)