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#include "graphics/vulkan/Graphics.h"#include "graphics/vulkan/GraphicsInternal.h"#include "graphics/vulkan/Canvas.h"#include "common/Diagnostic.h"#include "common/Exception.h"#include "common/Resource.h"#include "common/Result.h"#include "image/Image.h"#include "image/ImageData.h"#include "zeroerr/assert.h"#include <algorithm>#include <array>#include <cstdint>#include <cstring>#include <limits>#include <memory>#include <string>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::vulkan |
函数 | |
| template<class TextureImage > | |
| void | eve::graphics::vulkan::recordTextureCopies (vk::CommandBuffer cb, TextureImage &image, vkb::GenericBuffer &staging, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, uint32_t layers, uint32_t bytesPerPixel=4) |
| template<class TextureImage > | |
| void | eve::graphics::vulkan::uploadTextureForAllShaderStages (vkb::Device &device, vk::CommandPool commandPool, vk::Queue graphicsQueue, TextureImage &image, uint32_t width, uint32_t height, uint32_t mipLevels, uint32_t layers, const std::vector< uint8_t > &bytes, uint32_t bytesPerPixel=4, uint32_t depth=1) |