载入中...
搜索中...
未找到
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::grass |
| t3ssel8r-style stylized grass. | |
函数 | |
| EVENGINE_API_BACKENDS int | eve::graphics::grass::paramCount () |
| Param count. | |
| EVENGINE_API_BACKENDS std::string | eve::graphics::grass::paramName (int index) |
| Param name. | |
| EVENGINE_API_BACKENDS void | eve::graphics::grass::bindDefaults (Shader *shader) |
| Binds defaults. | |
| EVENGINE_API_BACKENDS void | eve::graphics::grass::bindFoliage (Shader *shader, const GrassFoliageSettings &settings) |
| Select the static foliage profile and copy its validated surface parameters. | |
| EVENGINE_API_BACKENDS TerrainDetailQuality | eve::graphics::grass::terrainDetailQuality (int resolutionPerPatch) noexcept |
| Classify a Unity terrain detail patch resolution with Pcg's exact default mapping. | |
| EVENGINE_API_BACKENDS Result< int > | eve::graphics::grass::applyTerrainDetailOverwrite (GrassFoliageSettings &foliage, const TerrainDetailOverwriteSettings &settings) |
| Validate and copy TerrainDetailOverwrite distances/density into a foliage profile atomically. | |