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GtsTerrainColliderRuntime.h
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34 physics::World3D& world,int collisionLevel,float originX=0.f,float originY=0.f,float originZ=0.f);
Process-local, generation-qualified handles owned by the physics domain.
Move-only, checked operation results for the common layer.
3D rigid body (Box3D) in meter-space coordinates (+Y up by convention). Owned by a World3D; create pr...
Definition Body3D.h:24
Box3D rigid-body world. Script coordinates are meters (Box3D native), unlike 2D World which uses pixe...
Definition World3D.h:63
Owned result of the GTS split-and-sequential-simplify pipeline.
Definition GtsTerrainLod.h:112
Transactional owner of optional static triangle-mesh colliders for a GTS tile batch.
Definition GtsTerrainColliderRuntime.h:15
GtsTerrainColliderRuntime & operator=(const GtsTerrainColliderRuntime &)=delete
Operator =.
GtsTerrainColliderRuntime(const GtsTerrainColliderRuntime &)=delete
Gts terrain collider runtime.
Definition EvpackPointGraphLoader.h:12