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HairDynamicBones.h 文件参考
#include "common/Export.h"
#include "common/Result.h"
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::animation::hair::ChainDesc
 One named spring chain with game-friendly hair defaults. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::animation
 
namespace  eve::animation::hair
 Convenience helpers for hair/tail/accessory spring chains on DynamicBoneSolver.
 

函数

Result< int > eve::animation::hair::addChain (DynamicBoneSolver &solver, const ChainDesc &desc)
 Add one hair/tail chain by bone name.
 
Result< void > eve::animation::hair::setupChains (DynamicBoneSolver &solver, const std::vector< ChainDesc > &chains, bool clearFirst=true)
 Replace or append hair chains.
 
Result< int > eve::animation::hair::addHeadCollider (DynamicBoneSolver &solver, const std::string &boneName, float radius=0.12f, float offsetX=0.f, float offsetY=0.f, float offsetZ=0.f)
 Attach a bone-following sphere collider (typically the head) for hair chains.