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类 | |
| struct | eve::animation::hair::ChainDesc |
| One named spring chain with game-friendly hair defaults. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
| namespace | eve::animation::hair |
| Convenience helpers for hair/tail/accessory spring chains on DynamicBoneSolver. | |
函数 | |
| Result< int > | eve::animation::hair::addChain (DynamicBoneSolver &solver, const ChainDesc &desc) |
| Add one hair/tail chain by bone name. | |
| Result< void > | eve::animation::hair::setupChains (DynamicBoneSolver &solver, const std::vector< ChainDesc > &chains, bool clearFirst=true) |
| Replace or append hair chains. | |
| Result< int > | eve::animation::hair::addHeadCollider (DynamicBoneSolver &solver, const std::string &boneName, float radius=0.12f, float offsetX=0.f, float offsetY=0.f, float offsetZ=0.f) |
| Attach a bone-following sphere collider (typically the head) for hair chains. | |