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SceneLoader.cpp 文件参考
#include "scene/loader/SceneLoader.h"
#include "scene/loader/PrefabActionCapabilities.h"
#include "animation/AnimClip.h"
#include "animation/AnimImporter.h"
#include "animation/AnimSkeleton.h"
#include "common/ECS.h"
#include "common/Resource.h"
#include "common/SquirrelBinding.h"
#include "data/ByteData.h"
#include "filesystem/FileData.h"
#include "filesystem/Filesystem.h"
#include "graphics/Graphics.h"
#include "graphics/Light.h"
#include "graphics/Mesh.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/Texture.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "model3d/Model3D.h"
#include "model3d/ModelData.h"
#include "scene/NodeDesc.h"
#include "scene/SceneHost.h"
#include "scene/TransformSystem.h"
#include "thread/ThreadPool.h"
#include <assimp/scene.h>
#include <assimp/mesh.h>
#include <assimp/material.h>
#include <assimp/matrix4x4.h>
#include <assimp/quaternion.h>
#include <assimp/vector3.h>
#include <assimp/texture.h>
#include <assimp/light.h>
#include <assimp/camera.h>
#include <assimp/GltfMaterial.h>
#include <glm/glm.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <limits>
#include <simplesquirrel/simplesquirrel.hpp>
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <functional>
#include <memory>
#include <unordered_set>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::sceneloader
 

函数

 eve::sceneloader::Module_IMPL (SceneLoader, new SceneLoader())
 

变量说明

◆ filter

std::string filter = "linear"

在文件 SceneLoader.cpp 第 188 行定义.

被这些函数引用 eve::card::Zone::accepts(), eve::climbing::ClimbingRuntime::advance(), eve::asset_import::bindUnityRenderers(), eve::physics::World3D::closestPoint(), eve::scene::SceneHost::collectIdsWhere(), eve::asset::SpriteAnimationClip::decode(), eve::climbing::decodeClimbingProfileDefinition(), eve::climbing::encodeClimbingProfileDefinition(), eve::scene::SceneHost::findAllByKey(), eve::scene::SceneHost::findAllByName(), eve::scene::SceneHost::findAllBySpace(), eve::scene::SceneHost::findAllByTag(), eve::scene::SceneHost::findAllLinked(), eve::scene::SceneHost::findAllVisible(), eve::procgen::generateTerrainConcavityMask(), eve::procgen::generateTerrainCurvatureMask(), eve::procgen::generateTerrainImageMask(), eve::physics::World3D::moveCapsule(), eve::physics::World3D::moveCapsuleOwned(), eve::graphics::Graphics::newTextureWithSampler(), eve::asset_import::prepareUnityVegetationMaterial(), eve::climbing::ClimbingRuntime::probeInto(), eve::editor::EditorEventTimeline::query(), eve::editor::EnvironmentAssetBrowser::query(), eve::physics::World3D::queryAABB(), eve::physics::World3D::queryAabbBroadPhaseOwned(), eve::physics::World3D::queryCapsuleOwned(), eve::physics::World3D::rayCastFiltered(), eve::physics::World3D::rayCastOwned(), eve::image::ImageData::rotate(), eve::image::ImageData::scalePcg(), eve::physics::Fixture::setCategoryBits(), eve::physics::Shape3D::setCategoryBits(), eve::editor::GameplayTagPicker::setFilter(), eve::physics::Shape3D::setFilterBits(), eve::physics::Fixture::setGroupIndex(), eve::physics::Shape3D::setGroupIndex(), eve::ui::UI::setItemMouseFilter(), eve::physics::Fixture::setMaskBits(), eve::physics::Shape3D::setMaskBits(), eve::graphics::Graphics::setTextureSampler(), eve::procgen::smoothTerrainHeightmapRadius(), eve::physics::World3D::sphereCast() , 以及 eve::filesystem::physfs::Filesystem::watch().

◆ mipmap

std::string mipmap = "linear"

◆ mips

bool mips = true

◆ repeatU

◆ repeatV