载入中...
搜索中...
未找到
SceneLoader.cpp 文件参考
#include "sceneloader/SceneLoader.h"
#include "scene/SceneHost.h"
#include "scene/NodeDesc.h"
#include "scene/TransformSystem.h"
#include "model3d/Model3D.h"
#include "model3d/ModelData.h"
#include "graphics/Graphics.h"
#include "graphics/Light.h"
#include "graphics/Mesh.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/Texture.h"
#include "filesystem/Filesystem.h"
#include "filesystem/FileData.h"
#include "data/ByteData.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "animation/AnimImporter.h"
#include "thread/ThreadPool.h"
#include "common/ECS.h"
#include "common/Resource.h"
#include <assimp/scene.h>
#include <assimp/mesh.h>
#include <assimp/material.h>
#include <assimp/matrix4x4.h>
#include <assimp/quaternion.h>
#include <assimp/vector3.h>
#include <assimp/texture.h>
#include <assimp/light.h>
#include <assimp/camera.h>
#include <assimp/GltfMaterial.h>
#include <glm/glm.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <limits>
#include <simplesquirrel/simplesquirrel.hpp>
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <functional>
#include <memory>
#include <unordered_set>

浏览源代码.

命名空间

namespace  eve
 
namespace  eve::sceneloader
 

函数

 eve::sceneloader::Module_IMPL (SceneLoader, new SceneLoader())
 

变量说明

◆ filter

◆ mipmap

std::string mipmap = "linear"

◆ mips

bool mips = true

在文件 SceneLoader.cpp127 行定义.

◆ repeatU

◆ repeatV