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#include "stylize/MeshEffectRenderer.h"#include "common/Diagnostic.h"#include "graphics/BlendMode.h"#include "graphics/Graphics.h"#include "graphics/Mesh.h"#include "graphics/Shader.h"#include "graphics/SurfaceMode.h"#include <glm/geometric.hpp>#include <cmath>#include <exception>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
函数 | |
| MeshParticleRenderInputs | eve::stylize::buildMeshParticleRenderInputs (std::span< const MeshParticleInstance > instances, MeshEffectInstance *effect, graphics::Mesh *mesh, graphics::Texture *albedo, const MeshVfxBatchKey &key, std::uint64_t emitterStableId, const glm::vec3 &cameraPosition, float projectionScalePixels, float maximumDistance, std::int32_t priority=0) |
| Convert stable particle snapshots into the shared LOD/batch/render pipeline. | |
| eve::Result< TrailUploadData > | eve::stylize::prepareTrailUpload (const TrailMeshSnapshot &snapshot) |
| Validate and convert a ribbon snapshot into packed graphics arrays. | |