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MeshEffectRenderer.h 文件参考
#include "common/Result.h"
#include "graphics/Color.h"
#include "stylize/MeshVfxBatchSubmission.h"
#include "stylize/MeshEffect.h"
#include "stylize/MeshParticleEmitter.h"
#include "stylize/TrailEffect.h"
#include <glm/mat4x4.hpp>
#include <cstdint>
#include <span>
#include <string>
#include <unordered_map>
#include <vector>

浏览源代码.

类

struct  eve::stylize::MeshEffectDrawSource
 Immediate borrowed inputs for drawing an effect over an existing mesh. 更多...
 
struct  eve::stylize::MeshParticleDrawSource
 Borrowed mesh/material plus owning transform state for one mesh particle draw. 更多...
 
struct  eve::stylize::TrailUploadData
 Packed owning arrays accepted by Graphics dynamic mesh upload APIs. 更多...
 
struct  eve::stylize::MeshVfxRendererCommand
 Concrete draw payload resolved for one batched stable instance ID. 更多...
 
struct  eve::stylize::MeshParticleRenderInputs
 Complete planner and renderer inputs generated from one particle snapshot. 更多...
 
class  eve::stylize::MeshEffectRenderer
 Render-thread adapter from stylize runtime state to Graphics mesh draws. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::stylize
 

枚举

enum class  eve::stylize::MeshEffectSubmitStatus { eve::stylize::Drawn , eve::stylize::SkippedInactive , eve::stylize::SkippedEmpty }
 Observable result of one mesh-effect submission. 更多...
 

函数

MeshParticleRenderInputs eve::stylize::buildMeshParticleRenderInputs (std::span< const MeshParticleInstance > instances, MeshEffectInstance *effect, graphics::Mesh *mesh, graphics::Texture *albedo, const MeshVfxBatchKey &key, std::uint64_t emitterStableId, const glm::vec3 &cameraPosition, float projectionScalePixels, float maximumDistance, std::int32_t priority=0)
 Convert stable particle snapshots into the shared LOD/batch/render pipeline.
 
eve::Result< TrailUploadData > eve::stylize::prepareTrailUpload (const TrailMeshSnapshot &snapshot)
 Validate and convert a ribbon snapshot into packed graphics arrays.