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#include "common/Result.h"#include "graphics/Color.h"#include "stylize/MeshVfxBatchSubmission.h"#include "stylize/MeshEffect.h"#include "stylize/MeshParticleEmitter.h"#include "stylize/TrailEffect.h"#include <glm/mat4x4.hpp>#include <cstdint>#include <span>#include <string>#include <unordered_map>#include <vector>类 | |
| struct | eve::stylize::MeshEffectDrawSource |
| Immediate borrowed inputs for drawing an effect over an existing mesh. 更多... | |
| struct | eve::stylize::MeshParticleDrawSource |
| Borrowed mesh/material plus owning transform state for one mesh particle draw. 更多... | |
| struct | eve::stylize::TrailUploadData |
| Packed owning arrays accepted by Graphics dynamic mesh upload APIs. 更多... | |
| struct | eve::stylize::MeshVfxRendererCommand |
| Concrete draw payload resolved for one batched stable instance ID. 更多... | |
| struct | eve::stylize::MeshParticleRenderInputs |
| Complete planner and renderer inputs generated from one particle snapshot. 更多... | |
| class | eve::stylize::MeshEffectRenderer |
| Render-thread adapter from stylize runtime state to Graphics mesh draws. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::stylize |
枚举 | |
| enum class | eve::stylize::MeshEffectSubmitStatus { eve::stylize::Drawn , eve::stylize::SkippedInactive , eve::stylize::SkippedEmpty } |
| Observable result of one mesh-effect submission. 更多... | |
函数 | |
| MeshParticleRenderInputs | eve::stylize::buildMeshParticleRenderInputs (std::span< const MeshParticleInstance > instances, MeshEffectInstance *effect, graphics::Mesh *mesh, graphics::Texture *albedo, const MeshVfxBatchKey &key, std::uint64_t emitterStableId, const glm::vec3 &cameraPosition, float projectionScalePixels, float maximumDistance, std::int32_t priority=0) |
| Convert stable particle snapshots into the shared LOD/batch/render pipeline. | |
| eve::Result< TrailUploadData > | eve::stylize::prepareTrailUpload (const TrailMeshSnapshot &snapshot) |
| Validate and convert a ribbon snapshot into packed graphics arrays. | |