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MeshShaderRasterState.h
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1#pragma once
2#include <cstdint>
3#include "common/Result.h"
4
5namespace eve::graphics {
21} // namespace eve::graphics
#define EVENGINE_API_BACKENDS
Definition Export.h:108
Move-only, checked operation results for the common layer.
Move-only operation result carrying either a value or Status.
Definition Result.h:155
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Result< void > validateMeshShaderRasterState(const MeshShaderRasterState &state)
Validate a borrowed value without touching graphics state; safe on any thread.
MeshDepthCompare
Depth comparison for an ordinary custom mesh pipeline.
Value snapshot of custom mesh rasterization state, independent of blending/culling.