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MeshShaderRasterState.h
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20[[nodiscard]] EVENGINE_API_BACKENDS Result<void> validateMeshShaderRasterState(const MeshShaderRasterState& state);
Move-only, checked operation results for the common layer.
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Definition Animation.h:25
Result< void > validateMeshShaderRasterState(const MeshShaderRasterState &state)
Validate a borrowed value without touching graphics state; safe on any thread.
Definition MeshShaderRasterState.cpp:5
MeshDepthCompare
Depth comparison for an ordinary custom mesh pipeline.
Definition MeshShaderRasterState.h:7
@ LessEqual
Value snapshot of custom mesh rasterization state, independent of blending/culling.
Definition MeshShaderRasterState.h:13
std::uint8_t colorWriteMask
Definition MeshShaderRasterState.h:17
MeshDepthCompare depthCompare
Definition MeshShaderRasterState.h:14
float depthBiasConstant
Definition MeshShaderRasterState.h:15
float depthBiasSlope
Definition MeshShaderRasterState.h:16