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MeshInstanceRange.cpp
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15 if (!std::isfinite(range.minimum[i]) || !std::isfinite(range.maximum[i]) || range.minimum[i] > range.maximum[i])
17 Diagnostic::error(DiagnosticCode::InvalidArgument, "Invalid instance bounds", "graphics.instances"));
20bool meshInstanceRangeVisible(const MeshInstanceRange& range, const glm::mat4& model, const glm::mat4& vp,
29 const glm::vec3 axes[]{glm::vec3(model[0]) * half.x, glm::vec3(model[1]) * half.y, glm::vec3(model[2]) * half.z};
static Diagnostic error(DiagnosticCode code, std::string message, std::string path={}, DiagnosticDetails details={}, std::string source={})
Construct an error diagnostic with the standard error severity.
Definition Diagnostic.h:125
static Result failure(Status status)
Construct a failed result from a structured status.
Definition Result.h:175
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Definition Animation.h:25
bool meshInstanceRangeVisible(const MeshInstanceRange &range, const glm::mat4 &model, const glm::mat4 &vp, const glm::vec3 &eye)
Test transformed bounds against Vulkan clip planes and horizontal distance.
Definition MeshInstanceRange.cpp:20
Result< void > validateMeshInstanceRange(const MeshInstanceRange &range)
Worker-safe validation of value-owned range and culling metadata.
Definition MeshInstanceRange.cpp:8
@ InvalidArgument
Value-owned subset of a resource shader's static instances.
Definition MeshInstanceRange.h:15