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类 | |
| struct | eve::stylize::MeshVfxScalabilityPolicy |
| Global deterministic quality and work budget for mesh VFX. 更多... | |
| struct | eve::stylize::MeshVfxLodCandidate |
| View-dependent input used to prioritize one mesh VFX instance. 更多... | |
| struct | eve::stylize::MeshVfxLodDecision |
| Deterministic rendering decision for one input candidate. 更多... | |
| class | eve::stylize::MeshVfxScalabilityPlanner |
| Selects mesh VFX quality under a deterministic per-view work budget. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
枚举 | |
| enum class | eve::stylize::MeshVfxLodTier : std::uint8_t { eve::stylize::Full , eve::stylize::Reduced , eve::stylize::Minimal , eve::stylize::Culled } |
| Runtime quality tier selected for one mesh VFX instance. 更多... | |