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Dense motion storage advanced by Animation::advance(SimulationStep). 更多...
#include "common/Export.h"#include "animation/MotionTypes.h"#include "common/Time.h"#include <cstdint>#include <functional>#include <string>#include <vector>类 | |
| class | eve::animation::MotionRuntime |
| Owns typed motion slots and applies SimulationStep updates. 更多... | |
| struct | eve::animation::MotionRuntime::FloatDesc |
| FloatDesc public API. 更多... | |
| struct | eve::animation::MotionRuntime::Vec2Desc |
| struct | eve::animation::MotionRuntime::Vec3Desc |
| struct | eve::animation::MotionRuntime::ColorDesc |
| struct | eve::animation::MotionRuntime::QuatDesc |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
详细描述
Dense motion storage advanced by Animation::advance(SimulationStep).
在文件 MotionRuntime.h 中定义.