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#include "procgen/texture/PbrMaterial.h"#include "procgen/texture/ColorRamp.h"#include "procgen/texture/CableTextures.h"#include "procgen/texture/FloorTextures.h"#include "procgen/texture/NoiseField.h"#include "image/ImageData.h"#include <algorithm>#include <cmath>#include <utility>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| std::unique_ptr< image::ImageData > | eve::procgen::grayscaleImage (const std::vector< float > &values, int w, int h) |
| Builds a grayscale RGBA8 image and returns unique ownership to the caller. | |
| std::unique_ptr< PbrTextureSet > | eve::procgen::generatePbrSet (const TextureRecipeDef &def, const Params ¶ms, std::string &error) |
| Builds a full PBR set from a texture definition and returns unique ownership. | |