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#include <array>#include <cstdint>#include <limits>#include "common/Result.h"#include "graphics/PbrSurface.h"类 | |
| struct | eve::graphics::webgpu::PbrVariantLimits |
| Device resource limits relevant to one extended PBR shader variant. 更多... | |
| struct | eve::graphics::webgpu::PbrVariantPlan |
| Stable resource-layout key and checked stage counts for a PBR snapshot. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::webgpu |
枚举 | |
| enum | eve::graphics::webgpu::PbrFragmentResourceFlag : std::uint32_t { eve::graphics::webgpu::PbrEnvironment = 1u << 0 , eve::graphics::webgpu::PbrShadows = 1u << 1 , eve::graphics::webgpu::PbrExtras = 1u << 2 , eve::graphics::webgpu::PbrColors = 1u << 3 , eve::graphics::webgpu::PbrFadeNoise = 1u << 4 } |
| PbrFragmentResourceFlag public API. 更多... | |
| enum | eve::graphics::webgpu::PbrVertexResourceFlag : std::uint32_t { eve::graphics::webgpu::PbrVertexField = 1u << 0 , eve::graphics::webgpu::PbrMotionField = 1u << 1 , eve::graphics::webgpu::PbrMotionNoise = 1u << 2 } |
| PbrVertexResourceFlag public API. 更多... | |
函数 | |
| Result< PbrVariantPlan > | eve::graphics::webgpu::planPbrVariant (const PbrSurface &surface, bool environment, bool shadows, const PbrVariantLimits &limits={}) |
| Plan only resources reachable for an immutable PBR draw snapshot. | |