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PbrVariantPlan.h 文件参考
#include <array>
#include <cstdint>
#include <limits>
#include "common/Result.h"
#include "graphics/PbrSurface.h"

浏览源代码.

类

struct  eve::graphics::webgpu::PbrVariantLimits
 Device resource limits relevant to one extended PBR shader variant. 更多...
 
struct  eve::graphics::webgpu::PbrVariantPlan
 Stable resource-layout key and checked stage counts for a PBR snapshot. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::webgpu
 

枚举

enum  eve::graphics::webgpu::PbrFragmentResourceFlag : std::uint32_t {
  eve::graphics::webgpu::PbrEnvironment = 1u << 0 , eve::graphics::webgpu::PbrShadows = 1u << 1 , eve::graphics::webgpu::PbrExtras = 1u << 2 , eve::graphics::webgpu::PbrColors = 1u << 3 ,
  eve::graphics::webgpu::PbrFadeNoise = 1u << 4
}
 PbrFragmentResourceFlag public API. 更多...
 
enum  eve::graphics::webgpu::PbrVertexResourceFlag : std::uint32_t { eve::graphics::webgpu::PbrVertexField = 1u << 0 , eve::graphics::webgpu::PbrMotionField = 1u << 1 , eve::graphics::webgpu::PbrMotionNoise = 1u << 2 }
 PbrVertexResourceFlag public API. 更多...
 

函数

Result< PbrVariantPlan > eve::graphics::webgpu::planPbrVariant (const PbrSurface &surface, bool environment, bool shadows, const PbrVariantLimits &limits={})
 Plan only resources reachable for an immutable PBR draw snapshot.