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#include "physics/Physics.h"#include "physics/Body.h"#include "physics/Body3D.h"#include "physics/Joint2D.h"#include "physics/Joint3D.h"#include "physics/Mechanism2D.h"#include "physics/Mechanism3D.h"#include "physics/DistanceField3D.h"#include "physics/softbody/SoftBody3D.h"#include "physics/softbody/graphics/SoftBody3DRenderer.h"#include "physics/Fixture.h"#include "physics/Fluid2D.h"#include "physics/PhysicsCapabilities.h"#include "physics/Shape3D.h"#include "physics/World.h"#include "physics/World3D.h"#include "physics/TerrainLoadGravity.h"#include "common/Exception.h"#include "common/SquirrelBinding.h"#include <simplesquirrel/simplesquirrel.hpp>#include <vector>#include <algorithm>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
函数 | |
| eve::physics::Module_IMPL (Physics, new Physics()) | |