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Physics.cpp 文件参考
#include "physics/Physics.h"
#include "physics/Body.h"
#include "physics/Body3D.h"
#include "physics/Joint2D.h"
#include "physics/Joint3D.h"
#include "physics/Mechanism2D.h"
#include "physics/Mechanism3D.h"
#include "physics/DistanceField3D.h"
#include "physics/softbody/SoftBody3D.h"
#include "physics/softbody/graphics/SoftBody3DRenderer.h"
#include "physics/Fixture.h"
#include "physics/Fluid2D.h"
#include "physics/PhysicsCapabilities.h"
#include "physics/Shape3D.h"
#include "physics/World.h"
#include "physics/World3D.h"
#include "physics/TerrainLoadGravity.h"
#include "common/Exception.h"
#include "common/SquirrelBinding.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <vector>
#include <algorithm>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 

函数

 eve::physics::Module_IMPL (Physics, new Physics())