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Physics.h
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Regular 3D signed-distance grid for terrain and voxel collision queries. Negative samples are solid,...
Definition DistanceField3D.h:16
Interactive 2D particle fluid (double-density relaxation) in pixel space. Script-owned; independent o...
Definition Fluid2D.h:19
Physics module — Box2D (2D) + Box3D (3D) rigid bodies and SPH fluid. Script: physics <- eve....
Definition Physics.h:22
Module_REG(Physics)
Presentation-only renderer for a borrowed volumetric soft body.
Definition SoftBody3DRenderer.h:21
Volumetric particle soft body using overlapping shape-matching clusters.
Definition SoftBody3D.h:27
Box3D rigid-body world. Script coordinates are meters (Box3D native), unlike 2D World which uses pixe...
Definition World3D.h:63
Box2D world wrapper (2D physics) with pixel-space coordinates. Handles stepping, gravity,...
Definition World.h:41