载入中...
搜索中...
未找到
Fixture.h
浏览该文件的文档.
2D rigid body (Box2D) in pixel-space coordinates. Owned by a World; create shapes with newRectangleFi...
Definition Body.h:16
2D fixture: a shape attached to a Body with material + filter settings. Also carries a string tag use...
Definition Fixture.h:16
void setSensor(bool sensor)
Sensor fixtures report contacts but never collide.
Definition Fixture.cpp:43
bool testPoint(float x, float y) const
Pixel-space point-in-fixture test (uses World meter).
Definition Fixture.cpp:105
Fixture & operator=(const Fixture &)=delete
void setCategoryBits(int bits)
Collision filtering (Box2D category/mask bits, group index).
Definition Fixture.cpp:72
Fixture(const Fixture &)=delete
void setRestitution(float restitution)
Definition Fixture.cpp:57
void setTag(const std::string &tag)
Arbitrary string tag surfaced in begin/end contact events.
Definition Fixture.h:40
Box2D world wrapper (2D physics) with pixel-space coordinates. Handles stepping, gravity,...
Definition World.h:31
Definition Body.cpp:11