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#include <glm/glm.hpp>类 | |
| struct | eve::graphics::ShadowConfig |
| struct | eve::graphics::ShadowUBO |
| Per-frame / per-draw CSM constants (std140). Binding separate from Mesh3D Frame UBO. 更多... | |
| struct | eve::graphics::ShadowUpload |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| ShadowUpload | eve::graphics::buildDirectionalCSM (const glm::vec3 &lightDirTowardSurface, const glm::vec3 &eye, const glm::vec3 &target, const glm::vec3 &up, float fovYRad, float aspect, float nearZ, float farZ, float bias, float strength) |
| Build 3 cascade light view-proj matrices for a directional light. | |