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Shadow.h 文件参考
#include "common/Export.h"
#include <cstdint>
#include <glm/glm.hpp>

浏览源代码.

类

struct  eve::graphics::ShadowConfig
 ShadowConfig public API. 更多...
 
struct  eve::graphics::ShadowUBO
 Per-frame / per-draw CSM + local-spot constants (std140). 更多...
 
struct  eve::graphics::ShadowUpload
 ShadowUpload public API. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

枚举

enum class  eve::graphics::ShadowMethod : std::uint8_t {
  eve::graphics::Auto = 0 , eve::graphics::None , eve::graphics::CascadedDirectional , eve::graphics::PerspectiveSpot ,
  eve::graphics::CubePoint
}
 How a Light3D produces real-time shadows. Auto resolves per light type (dir→CSM, spot→perspective, point→cube). 更多...
 

函数

ShadowUpload eve::graphics::buildDirectionalCSM (const glm::vec3 &lightDirTowardSurface, const glm::vec3 &eye, const glm::vec3 &target, const glm::vec3 &up, float fovYRad, float aspect, float nearZ, float farZ, float bias, float strength)
 Build 3 cascade light view-proj matrices for a directional light.