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#include "common/Export.h"#include "fluids/FluidSurfaceBinding.h"#include "fluids/SurfaceWetnessField.h"#include <glm/glm.hpp>#include <cstdint>#include <vector>类 | |
| struct | eve::fluids::SurfaceDropletParams |
| Material and integration parameters for surface-bound droplets. 更多... | |
| struct | eve::fluids::SurfaceDroplet |
| One droplet addressed in material space on a dynamic triangle surface. 更多... | |
| struct | eve::fluids::DetachedDroplet |
| Droplet converted from a surface-bound state to a free world-space state. 更多... | |
| struct | eve::fluids::AirborneDroplet |
| Persistent world-space droplet after it has detached from a surface. 更多... | |
| class | eve::fluids::SurfaceDropletSimulation |
| CPU reference solver for droplets moving over static, rigid or deforming surfaces. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |