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SurfaceDropletSimulation.h 文件参考
#include "common/Export.h"
#include "fluids/FluidSurfaceBinding.h"
#include "fluids/SurfaceWetnessField.h"
#include <glm/glm.hpp>
#include <cstdint>
#include <vector>

浏览源代码.

类

struct  eve::fluids::SurfaceDropletParams
 Material and integration parameters for surface-bound droplets. 更多...
 
struct  eve::fluids::SurfaceDroplet
 One droplet addressed in material space on a dynamic triangle surface. 更多...
 
struct  eve::fluids::DetachedDroplet
 Droplet converted from a surface-bound state to a free world-space state. 更多...
 
struct  eve::fluids::AirborneDroplet
 Persistent world-space droplet after it has detached from a surface. 更多...
 
class  eve::fluids::SurfaceDropletSimulation
 CPU reference solver for droplets moving over static, rigid or deforming surfaces. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.