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eve::fluids::SurfaceDropletSimulation类 参考

CPU reference solver for droplets moving over static, rigid or deforming surfaces. 更多...

#include <SurfaceDropletSimulation.h>

Public 成员函数

 SurfaceDropletSimulation (FluidSurfaceBinding *binding, const SurfaceDropletParams &params={}, SurfaceWetnessField *wetness=nullptr)
 Surface droplet simulation.
 
bool addDroplet (const SurfaceLocation &location, float volume=1.f, const glm::vec3 &relativeVelocity=glm::vec3(0.f))
 Add one bound droplet. Invalid locations are rejected.
 
void step (float dt)
 Advance all bound droplets and rebuild the detached event list.
 
const std::vector< SurfaceDroplet > & droplets () const
 Droplets.
 
const std::vector< DetachedDroplet > & detachedDroplets () const
 Detached droplets.
 
const std::vector< AirborneDroplet > & airborneDroplets () const
 Airborne droplets.
 
float dropletRadius (float volume) const
 Droplet radius.
 
SurfaceDropletParams & params ()
 Params.
 
const SurfaceDropletParams & params () const
 Params.
 
void clear ()
 Remove attached droplets and pending detach events.
 

详细描述

CPU reference solver for droplets moving over static, rigid or deforming surfaces.

The binding owns topology and poses; this solver owns only material-space droplet addresses. It applies gravity relative to surface acceleration, transports droplets across triangle adjacency, and emits world-space states at open edges or when the outward acceleration exceeds adhesion.

在文件 SurfaceDropletSimulation.h 第 72 行定义.

构造及析构函数说明

◆ SurfaceDropletSimulation()

eve::fluids::SurfaceDropletSimulation::SurfaceDropletSimulation ( FluidSurfaceBinding *  binding,
const SurfaceDropletParams &  params = {},
SurfaceWetnessField *  wetness = nullptr 
)
explicit

Surface droplet simulation.

参数
bindingdynamic surface; it must outlive this solver.

在文件 SurfaceDropletSimulation.cpp 第 10 行定义.

成员函数说明

◆ addDroplet()

bool eve::fluids::SurfaceDropletSimulation::addDroplet ( const SurfaceLocation &  location,
float  volume = 1.f,
const glm::vec3 &  relativeVelocity = glm::vec3(0.f) 
)

◆ airborneDroplets()

const std::vector< AirborneDroplet > & eve::fluids::SurfaceDropletSimulation::airborneDroplets ( ) const
inline

Airborne droplets.

返回
droplets currently travelling through world space.

在文件 SurfaceDropletSimulation.h 第 97 行定义.

◆ clear()

void eve::fluids::SurfaceDropletSimulation::clear ( )

Remove attached droplets and pending detach events.

在文件 SurfaceDropletSimulation.cpp 第 148 行定义.

◆ detachedDroplets()

const std::vector< DetachedDroplet > & eve::fluids::SurfaceDropletSimulation::detachedDroplets ( ) const
inline

Detached droplets.

返回
droplets detached during the most recent step.

在文件 SurfaceDropletSimulation.h 第 93 行定义.

◆ dropletRadius()

float eve::fluids::SurfaceDropletSimulation::dropletRadius ( float  volume) const

Droplet radius.

返回
spherical-cap base radius derived from volume and contact angle.

在文件 SurfaceDropletSimulation.cpp 第 15 行定义.

引用了 eve::fluids::SurfaceDropletParams::contactAngleDegrees , 以及 volume.

被这些函数引用 eve::fluids::SurfaceFluidRenderData::update().

◆ droplets()

const std::vector< SurfaceDroplet > & eve::fluids::SurfaceDropletSimulation::droplets ( ) const
inline

Droplets.

返回
currently attached droplets.

在文件 SurfaceDropletSimulation.h 第 89 行定义.

被这些函数引用 eve::fluids::SurfaceFluidRenderData::update().

◆ params() [1/2]

SurfaceDropletParams & eve::fluids::SurfaceDropletSimulation::params ( )
inline

Params.

返回
mutable solver parameters.

在文件 SurfaceDropletSimulation.h 第 105 行定义.

被这些函数引用 eve::fluids_editing::SurfaceFluidRuntimeApplier::apply() , 以及 eve::fluids::SurfaceFluidRenderData::update().

◆ params() [2/2]

const SurfaceDropletParams & eve::fluids::SurfaceDropletSimulation::params ( ) const
inline

Params.

返回
solver parameters.

在文件 SurfaceDropletSimulation.h 第 109 行定义.

◆ step()

void eve::fluids::SurfaceDropletSimulation::step ( float  dt)

Advance all bound droplets and rebuild the detached event list.

在文件 SurfaceDropletSimulation.cpp 第 40 行定义.

引用了 eve::fluids::FluidSurfaceBinding::isValid().


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