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MeshVfxRenderBatch.cpp
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66 (item.key.blend == MeshVfxBatchBlend::Additive ? additive : alpha).push_back(std::move(planned));
MeshVfxRenderQueue build(std::span< const MeshVfxRenderItem > items, std::span< const MeshVfxLodDecision > lodDecisions, std::uint64_t frameIndex) const
Builds one frame's render queue.
Definition MeshVfxRenderBatch.cpp:27
Definition MeshVfxPackage.h:10
std::uint32_t dynamicMeshRefreshes
Definition MeshVfxRenderBatch.h:64
std::uint32_t culledDraws
Definition MeshVfxRenderBatch.h:62
std::uint32_t missingDecisions
Definition MeshVfxRenderBatch.h:63
std::uint32_t inputItems
Definition MeshVfxRenderBatch.h:60
Complete deterministic queue consumed by a graphics backend.
Definition MeshVfxRenderBatch.h:68