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SurfaceFluidRenderData.h 文件参考
#include "common/Export.h"
#include "fluids/SurfaceDropletSimulation.h"
#include <glm/glm.hpp>
#include <cstdint>
#include <vector>

浏览源代码.

类

struct  eve::fluids::WetSurfaceMaterialParams
 Material mapping from simulated wetness to a PBR surface response. 更多...
 
struct  eve::fluids::WetSurfaceMaterialSample
 Evaluated material values suitable for a wet-surface shader. 更多...
 
struct  eve::fluids::SurfaceDropletRenderInstance
 World-space oriented cap instance consumed by droplet instancing shaders. 更多...
 
struct  eve::fluids::SurfaceFluidRenderParams
 Tuning for converting simulated droplets into render instances. 更多...
 
class  eve::fluids::SurfaceFluidRenderData
 Builds renderer-independent droplet instances and wet PBR parameters. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.