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TacticsReplay.h
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23 [[nodiscard]] static std::vector<BattleCommand> commandsFrom(Battle& battle, Revision fromRevision);
29 [[nodiscard]] static Result<void> replay(Battle& battle, std::span<const BattleCommand> commands);
Checked battle setup and deterministic phase systems.
Replays accepted commands against an identity-compatible starting battle.
Definition TacticsReplay.h:20
Battle short-root and authoritative owner of board and turn state.
Definition TacticsTypes.h:444
Definition Interaction.cpp:13