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TerrainDocumentCodec.h 文件参考

Versioned editor persistence for editable heightfields. 更多...

#include "common/Export.h"
#include "editor/EditorResult.h"
#include "editor/EditorValue.h"
#include "procgen/heightmap/Heightmap.h"
#include <cstdint>

浏览源代码.

类

struct  eve::heightmap_target::TerrainDocumentLimits
 Allocation limits checked before an editor terrain document is materialized. 更多...
 
struct  eve::heightmap_target::TerrainDocumentData
 Owning editable terrain state restored from one document snapshot. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::heightmap_target
 

函数

editor::Result< editor::EditorValue > eve::heightmap_target::encodeTerrainDocument (const procgen::Heightmap &heightmap, float spacingX, float spacingZ, const TerrainDocumentLimits &limits={})
 Encode the current authoritative heightmap as eve.terrain-editor-document/1.
 
editor::Result< TerrainDocumentData > eve::heightmap_target::decodeTerrainDocument (const editor::EditorValue &value, const TerrainDocumentLimits &limits={})
 Validate and atomically decode one terrain editor snapshot.
 

详细描述

Versioned editor persistence for editable heightfields.

在文件 TerrainDocumentCodec.h 中定义.