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类 | |
| struct | eve::procgen::TerrainHeightStitchSettings |
| Pcg terrain-height seam controls; maxDifference is retained for source-profile compatibility. 更多... | |
| struct | eve::procgen::TerrainHeightTile |
| Borrowed mutable height tile participating in one synchronous world operation. 更多... | |
| struct | eve::procgen::TerrainOperationTile |
| Immutable tile geometry and raster resolution used to calculate a shared operation window. 更多... | |
| struct | eve::procgen::TerrainDetailTile |
| Borrowed mutable detail layer participating in one synchronous world operation. 更多... | |
| struct | eve::procgen::TerrainAffectedPixels |
| Integer rectangles mapping one tile into the shared operation raster. 更多... | |
| struct | eve::procgen::TerrainMultiTileReport |
| Completed multi-tile stamp statistics and Pcg-compatible affected-pixel mappings. 更多... | |
| class | eve::procgen::TerrainMultiTileWorkspace |
| Owning script-safe collection of height tiles with atomic multi-tile operations. Tiles are copied on insertion and never retain caller rasters. The workspace is one mutable owner, move-only, and caller-thread affine. It invokes no callbacks and exposes only copied outputs. 更多... | |
| class | eve::procgen::TerrainMultiDetailWorkspace |
| Owning script-safe multi-terrain detail transaction workspace. Input layers are copied on insertion. Operations, reports and all-layer undo snapshots publish by one owner-thread swap; no borrowed raster or callback survives a call. The explicit seed creates one deterministic stream per apply. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::TerrainOperationDomain { eve::procgen::Heightmap , eve::procgen::Texture , eve::procgen::Tree , eve::procgen::TerrainDetail , eve::procgen::GameObject , eve::procgen::BakedMask } |
| Pcg multi-terrain pixel domain; only heightmaps share the border sample between adjacent tiles. 更多... | |
函数 | |
| Result< TerrainMultiTileReport > | eve::procgen::mapTerrainOperationMultiTile (const std::vector< TerrainOperationTile > &tiles, const TerrainStampSettings &settings, TerrainOperationDomain domain, bool worldMapOperation=false, const std::vector< std::string > &validTerrainNames={}) |
| Calculate Pcg-compatible local and shared pixel rectangles for any multi-terrain raster domain. | |
| EVENGINE_API_DOMAINS Result< TerrainMultiTileReport > | eve::procgen::applyTerrainDetailMultiTile (const std::vector< TerrainDetailTile > &tiles, const Heightmap &operationFitness, const TerrainDetailSettings &settings, const TerrainStampSettings &operationSettings, std::int32_t seed, bool worldMapOperation=false, const std::vector< std::string > &validTerrainNames={}) |
| Apply one shared Pcg detail-distribution raster to every selected tile atomically. | |
| Result< TerrainMultiTileReport > | eve::procgen::applyTerrainStampMultiTile (const std::vector< TerrainHeightTile > &tiles, const Heightmap &stamp, const TerrainStampSettings &settings, const Heightmap &localMask, const Heightmap &globalMask, bool worldMapOperation=false, const std::vector< std::string > &validTerrainNames={}) |
| Apply one world-space stamp to all selected intersecting height tiles atomically. | |
| Result< int > | eve::procgen::stitchTerrainHeightmaps (const TerrainHeightTile &terrainA, const TerrainHeightTile &terrainB, const TerrainHeightStitchSettings &settings={}) |
| Stitch the overlapping shared edge of two grid-aligned height tiles with Pcg's seam interpolation. | |