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#include "common/Export.h"#include "procgen/heightmap/Heightmap.h"#include <cstdint>#include <cstddef>#include <string>#include <vector>类 | |
| struct | eve::procgen::ThermalErosionSettings |
| ThermalErosionSettings public API. 更多... | |
| struct | eve::procgen::HydraulicErosionSettings |
| HydraulicErosionSettings public API. 更多... | |
| struct | eve::procgen::FluvialErosionSettings |
| FluvialErosionSettings public API. 更多... | |
| struct | eve::procgen::HydrologyMap |
| HydrologyMap public API. 更多... | |
| struct | eve::procgen::ClimateMap |
| ClimateMap public API. 更多... | |
| struct | eve::procgen::TerrainErosionMap |
| Per-cell diagnostic outputs produced by an erosion stage. 更多... | |
| class | eve::procgen::TerrainLayers |
| Script-friendly ownership wrapper for baked hydrology and climate layers. 更多... | |
| class | eve::procgen::TerrainPipeline |
| Deterministic CPU terrain baking stages shared by editors and runtime tools. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::Biome : uint8_t { eve::procgen::Ocean , eve::procgen::Beach , eve::procgen::Desert , eve::procgen::Grassland , eve::procgen::Forest , eve::procgen::Rainforest , eve::procgen::Tundra , eve::procgen::Taiga , eve::procgen::Alpine , eve::procgen::River , eve::procgen::Lake , eve::procgen::Wetland } |
| Biome public API. 更多... | |