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TerrainPipeline.h 文件参考
#include "common/Export.h"
#include "procgen/heightmap/Heightmap.h"
#include <cstdint>
#include <cstddef>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::procgen::ThermalErosionSettings
 ThermalErosionSettings public API. 更多...
 
struct  eve::procgen::HydraulicErosionSettings
 HydraulicErosionSettings public API. 更多...
 
struct  eve::procgen::FluvialErosionSettings
 FluvialErosionSettings public API. 更多...
 
struct  eve::procgen::HydrologyMap
 HydrologyMap public API. 更多...
 
struct  eve::procgen::ClimateMap
 ClimateMap public API. 更多...
 
struct  eve::procgen::TerrainErosionMap
 Per-cell diagnostic outputs produced by an erosion stage. 更多...
 
class  eve::procgen::TerrainLayers
 Script-friendly ownership wrapper for baked hydrology and climate layers. 更多...
 
class  eve::procgen::TerrainPipeline
 Deterministic CPU terrain baking stages shared by editors and runtime tools. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

枚举

enum class  eve::procgen::Biome : uint8_t {
  eve::procgen::Ocean , eve::procgen::Beach , eve::procgen::Desert , eve::procgen::Grassland ,
  eve::procgen::Forest , eve::procgen::Rainforest , eve::procgen::Tundra , eve::procgen::Taiga ,
  eve::procgen::Alpine , eve::procgen::River , eve::procgen::Lake , eve::procgen::Wetland
}
 Biome public API. 更多...