载入中...
搜索中...
未找到
GPU-driven adapter for realized terrain vegetation. 更多...
#include "asset/procgen/TerrainVegetationRuntime.h"#include "graphics/GpuDrivenTypes.h"#include <memory>类 | |
| struct | eve::asset_procgen::TerrainVegetationGpuPrototype |
| GPU table slots resolved for one vegetation prototype. 更多... | |
| struct | eve::asset_procgen::TerrainVegetationGpuPrototype::Part |
| Part public API. 更多... | |
| struct | eve::asset_procgen::TerrainVegetationGpuPrototypeRequest |
| One owning realization's prototype request passed to the graphics resource provider. 更多... | |
| class | eve::asset_procgen::ITerrainVegetationGpuResolver |
| Provider boundary from stable prototype names to backend table slots. 更多... | |
| struct | eve::asset_procgen::TerrainVegetationGpuPlan |
| Detached CPU upload plan accepted by both Vulkan and WebGPU GPU-driven paths. 更多... | |
| struct | eve::asset_procgen::TerrainVegetationGpuFrame |
| Explicit frame inputs for deterministic terrain Detail animation. 更多... | |
| class | eve::asset_procgen::TerrainVegetationRenderer |
| Own one realized terrain Detail set and submit it from RenderSystem3D's forward phase. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::asset_procgen |
函数 | |
| Result< TerrainVegetationGpuPlan > | eve::asset_procgen::buildTerrainVegetationGpuPlan (const TerrainVegetationRealization &realization, ITerrainVegetationGpuResolver &resolver, const TerrainVegetationGpuFrame &frame={}) |
| Resolve every prototype and build GPU records transactionally. | |
| Result< void > | eve::asset_procgen::submitTerrainVegetation (graphics::Graphics &graphics, const TerrainVegetationRealization &realization, ITerrainVegetationGpuResolver &resolver, const TerrainVegetationGpuFrame &frame={}) |
| Build and submit one terrain vegetation realization to the current GPU-driven frame. | |
详细描述
GPU-driven adapter for realized terrain vegetation.
在文件 TerrainVegetationGpu.h 中定义.