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TerrainVegetationGpu.h 文件参考

GPU-driven adapter for realized terrain vegetation. 更多...

浏览源代码.

类

struct  eve::asset_procgen::TerrainVegetationGpuPrototype
 GPU table slots resolved for one vegetation prototype. 更多...
 
struct  eve::asset_procgen::TerrainVegetationGpuPrototype::Part
 Part public API. 更多...
 
struct  eve::asset_procgen::TerrainVegetationGpuPrototypeRequest
 One owning realization's prototype request passed to the graphics resource provider. 更多...
 
class  eve::asset_procgen::ITerrainVegetationGpuResolver
 Provider boundary from stable prototype names to backend table slots. 更多...
 
struct  eve::asset_procgen::TerrainVegetationGpuPlan
 Detached CPU upload plan accepted by both Vulkan and WebGPU GPU-driven paths. 更多...
 
struct  eve::asset_procgen::TerrainVegetationGpuFrame
 Explicit frame inputs for deterministic terrain Detail animation. 更多...
 
class  eve::asset_procgen::TerrainVegetationRenderer
 Own one realized terrain Detail set and submit it from RenderSystem3D's forward phase. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::asset_procgen
 

函数

Result< TerrainVegetationGpuPlan > eve::asset_procgen::buildTerrainVegetationGpuPlan (const TerrainVegetationRealization &realization, ITerrainVegetationGpuResolver &resolver, const TerrainVegetationGpuFrame &frame={})
 Resolve every prototype and build GPU records transactionally.
 
Result< void > eve::asset_procgen::submitTerrainVegetation (graphics::Graphics &graphics, const TerrainVegetationRealization &realization, ITerrainVegetationGpuResolver &resolver, const TerrainVegetationGpuFrame &frame={})
 Build and submit one terrain vegetation realization to the current GPU-driven frame.
 

详细描述

GPU-driven adapter for realized terrain vegetation.

在文件 TerrainVegetationGpu.h 中定义.