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TileProjection.cpp
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void cellToWorld(const GridConfig &cfg, int cx, int cy, float &px, float &py)
Definition GridProjection.cpp:30
void worldToCell(const GridConfig &cfg, float px, float py, int &cx, int &cy, int mapW, int mapH)
Definition GridProjection.cpp:69
@ Hexagon
@ Isometric
@ Rectangle
@ Staggered
float cellToDepthY(const GridConfig &cfg, int cx, int cy)
Definition GridProjection.cpp:63
放置世界:格子占用(多通道)+ 地形语义 + 已放置建筑实例。 行为由 PlacementSystem 提供;本类暴露便于脚本绑定的薄封装方法。 坐标换算统一走 eve::grid(支持 rectang...
Definition PlacementWorld.h:16
@ Hexagonal
@ Orthogonal
@ Isometric
@ Staggered
void tileToWorld(const TileLayer::Config &cfg, int tx, int ty, float &wx, float &wy)
Converts a tile index to world pixels using the layer's projection.
Definition TileProjection.cpp:39
void worldToTile(const TileLayer::Config &cfg, float wx, float wy, int &tx, int &ty)
Converts world pixels back to the containing tile index.
Definition TileProjection.cpp:47
float tileToDepthY(const TileLayer::Config &cfg, int tx, int ty)
Painter's-algorithm depth for the tile under the layer's projection.
Definition TileProjection.cpp:43
Definition TileLayer.h:36