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#include "asset/import/ImportCommon.h"#include "asset/import/UnityImporter.h"#include "asset/import/UnitySourceInternal.h"#include <assimp/postprocess.h>#include <assimp/scene.h>#include <xxHash/xxhash.h>#include <assimp/IOSystem.hpp>#include <assimp/Importer.hpp>#include <algorithm>#include <bit>#include <cmath>#include <filesystem>#include <functional>#include <regex>#include <set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| Result< PreparedAssetImport > | eve::asset_import::prepareUnityFbx (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| Convert a static FBX with explicit Unity importer settings and hashed subasset identities. | |