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eve::asset_import::UnityProjectImportRequest结构体 参考

In-memory Unity project slice; keys are normalized project-relative paths. 更多...

#include <UnityImporter.h>

Public 属性

ImportPackageIdentity package
 
std::map< std::string, std::vector< std::uint8_t > > files
 
std::string terrainDataPath
 
std::string prefabPath
 
AssetImportLimits limits
 
std::string terrainDetailsPath
 Optional eve.unity-terrain-details/1, /2 or /3 JSON exported through Unity's public TerrainData API. When empty and terrainDataPath is set, the importer discovers <terrainDataPath>.eve-details.json from files.
 

详细描述

In-memory Unity project slice; keys are normalized project-relative paths.

在文件 UnityImporter.h 第 15 行定义.

类成员变量说明

◆ files

std::map<std::string, std::vector<std::uint8_t> > eve::asset_import::UnityProjectImportRequest::files

在文件 UnityImporter.h 第 17 行定义.

被这些函数引用 eve::asset_import::prepareUnityCollection().

◆ limits

AssetImportLimits eve::asset_import::UnityProjectImportRequest::limits

在文件 UnityImporter.h 第 20 行定义.

◆ package

ImportPackageIdentity eve::asset_import::UnityProjectImportRequest::package

在文件 UnityImporter.h 第 16 行定义.

◆ prefabPath

std::string eve::asset_import::UnityProjectImportRequest::prefabPath

在文件 UnityImporter.h 第 19 行定义.

◆ terrainDataPath

std::string eve::asset_import::UnityProjectImportRequest::terrainDataPath

在文件 UnityImporter.h 第 18 行定义.

◆ terrainDetailsPath

std::string eve::asset_import::UnityProjectImportRequest::terrainDetailsPath

Optional eve.unity-terrain-details/1, /2 or /3 JSON exported through Unity's public TerrainData API. When empty and terrainDataPath is set, the importer discovers <terrainDataPath>.eve-details.json from files.

在文件 UnityImporter.h 第 25 行定义.


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