载入中...
搜索中...
未找到
In-memory Unity project slice; keys are normalized project-relative paths. 更多...
#include <UnityImporter.h>
Public 属性 | |
| ImportPackageIdentity | package |
| std::map< std::string, std::vector< std::uint8_t > > | files |
| std::string | terrainDataPath |
| std::string | prefabPath |
| AssetImportLimits | limits |
| std::string | terrainDetailsPath |
Optional eve.unity-terrain-details/1, /2 or /3 JSON exported through Unity's public TerrainData API. When empty and terrainDataPath is set, the importer discovers <terrainDataPath>.eve-details.json from files. | |
详细描述
In-memory Unity project slice; keys are normalized project-relative paths.
在文件 UnityImporter.h 第 15 行定义.
类成员变量说明
◆ files
| std::map<std::string, std::vector<std::uint8_t> > eve::asset_import::UnityProjectImportRequest::files |
在文件 UnityImporter.h 第 17 行定义.
◆ limits
| AssetImportLimits eve::asset_import::UnityProjectImportRequest::limits |
在文件 UnityImporter.h 第 20 行定义.
◆ package
| ImportPackageIdentity eve::asset_import::UnityProjectImportRequest::package |
在文件 UnityImporter.h 第 16 行定义.
◆ prefabPath
| std::string eve::asset_import::UnityProjectImportRequest::prefabPath |
在文件 UnityImporter.h 第 19 行定义.
◆ terrainDataPath
| std::string eve::asset_import::UnityProjectImportRequest::terrainDataPath |
在文件 UnityImporter.h 第 18 行定义.
◆ terrainDetailsPath
| std::string eve::asset_import::UnityProjectImportRequest::terrainDetailsPath |
Optional eve.unity-terrain-details/1, /2 or /3 JSON exported through Unity's public TerrainData API. When empty and terrainDataPath is set, the importer discovers <terrainDataPath>.eve-details.json from files.
在文件 UnityImporter.h 第 25 行定义.
该结构体的文档由以下文件生成:
- src/modules/asset/import/UnityImporter.h