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UnityImporter.h
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1#pragma once
2#include "common/Export.h"
3
4
11
12namespace eve::asset_import {
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17 std::map<std::string, std::vector<std::uint8_t>> files;
18 std::string terrainDataPath;
19 std::string prefabPath;
25 std::string terrainDetailsPath;
26};
27
41
42} // namespace eve::asset_import
#define EVENGINE_API_PLATFORM
Definition Export.h:107
const GltfImportRequest & request
Shared canonical terrain inputs used by Unreal and Unity adapters.
Move-only operation result carrying either a value or Status.
Definition Result.h:155
Result< PreparedAssetImport > prepareUnityProjectImport(const UnityProjectImportRequest &request)
Import selected Unity assets, or discover a collection when both selectors are empty.
Parser and allocation budgets applied to untrusted importer inputs.
Common stable package metadata supplied by an import transaction.
In-memory Unity project slice; keys are normalized project-relative paths.
std::string terrainDetailsPath
Optional eve.unity-terrain-details/1, /2 or /3 JSON exported through Unity's public TerrainData API....
std::map< std::string, std::vector< std::uint8_t > > files