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#include "asset/import/UnrealImporter.h"#include "asset/import/ImportCommon.h"#include <cmath>#include <set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| Result< PreparedAssetImport > | eve::asset_import::prepareUnrealM4Import (const UnrealProjectImportRequest &request) |
| Import an M⁴-style Landscape/material/grass slice without launching Unreal. | |