载入中...
搜索中...
未找到
UnrealImporter.h
浏览该文件的文档.
1#pragma once
2#include "common/Export.h"
3
4
11
12namespace eve::asset_import {
13
17 std::map<std::string, std::vector<std::uint8_t>> files;
18 std::string descriptorPath;
20};
21
31
32} // namespace eve::asset_import
#define EVENGINE_API_PLATFORM
Definition Export.h:107
const GltfImportRequest & request
Shared canonical terrain inputs used by Unreal and Unity adapters.
Move-only operation result carrying either a value or Status.
Definition Result.h:155
Result< PreparedAssetImport > prepareUnrealM4Import(const UnrealProjectImportRequest &request)
Import an M⁴-style Landscape/material/grass slice without launching Unreal.
Parser and allocation budgets applied to untrusted importer inputs.
Common stable package metadata supplied by an import transaction.
Uncooked Unreal content slice plus a versioned data-only adapter descriptor.
std::map< std::string, std::vector< std::uint8_t > > files