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UvPaintRegion.h 文件参考
#include "common/Result.h"

浏览源代码.

类

struct  eve::image::UvPaintRegion
 Reusable renderer-neutral bounds for one normalized UV paint operation. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::image
 

函数

Result< UvPaintRegion > eve::image::prepareUvPaintRegionResult (int targetWidth, int targetHeight, float u, float v, float radiusU, float radiusV, float r, float g, float b, float a, bool flipV=true)
 Validate and prepare the canonical clipped region for a UV brush.