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UvPaintRegion.h
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37 [[nodiscard]] Result<void> prepareResult(int width, int height, float centerU, float centerV, float brushRadiusU,
60[[nodiscard]] Result<UvPaintRegion> prepareUvPaintRegionResult(int targetWidth, int targetHeight, float u, float v,
Move-only, checked operation results for the common layer.
Definition AvatarInstance.h:25
Result< UvPaintRegion > prepareUvPaintRegionResult(int targetWidth, int targetHeight, float u, float v, float radiusU, float radiusV, float r, float g, float b, float a, bool flipV)
Validate and prepare the canonical clipped region for a UV brush.
Definition UvPaintRegion.cpp:19
Reusable renderer-neutral bounds for one normalized UV paint operation.
Definition UvPaintRegion.h:8
Result< void > prepareResult(int width, int height, float centerU, float centerV, float brushRadiusU, float brushRadiusV, float red, float green, float blue, float alpha, bool flipV=true)
Atomically replace this reusable scratch with a validated region.
Definition UvPaintRegion.cpp:9