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VegetationAsset.h
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36 [[nodiscard]] static Result<std::unique_ptr<VegetationAsset>> fromCanonical(const asset::CanonicalMeshData& mesh);
41 [[nodiscard]] static Result<std::unique_ptr<VegetationAsset>> load(const asset::EvpackResourceReader& reader,
50 [[nodiscard]] Result<graphics::VegetationGeometry> evaluate(const graphics::VegetationField& field,
Move-only, checked operation results for the common layer.
Immutable reader retaining an admitted pack by shared ownership.
Definition EvpackResourceReader.h:29
Owning decoded TVE rest geometry, independent of archive and GPU resource lifetimes....
Definition VegetationAsset.h:27
VegetationAsset(const VegetationAsset &)=delete
VegetationAsset & operator=(const VegetationAsset &)=delete
Definition CookedMaterial.cpp:5
Definition AssetCooker.cpp:17
@ AssetRef
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics
Definition Container.h:602
Owning CPU mesh snapshot; UV arrays are packed ST pairs indexed by source set number....
Definition CanonicalMesh.h:18
Allocation limits checked before decoding any vertex arrays. UV count is byte-budget bounded.
Definition CanonicalMesh.h:27
Actual runtime device capabilities used for variant selection.
Definition Evpack.h:92