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VolumeFluidCoupling.h
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44 [[nodiscard]] Result<void> setImpulseLimits(float maximumLinearDelta, float maximumAngularDelta);
62 [[nodiscard]] Result<unsigned> step(physics::World3D& world, VolumeFluid& fluid, float dt, unsigned substeps = 4,
Move-only, checked operation results for the common layer.
Process-local generation-checked bridge between fluid samples and rigid bodies. @ownership Owns local...
Definition VolumeFluidCoupling.h:25
VolumeFluidCoupling(const VolumeFluidCoupling &)=delete
VolumeFluidCoupling & operator=(const VolumeFluidCoupling &)=delete
CPU position-based free-volume fluid with a bounded spatial grid. @ownership Owns all particle state;...
Definition VolumeFluid.h:517
3D rigid body (Box3D) in meter-space coordinates (+Y up by convention). Owned by a World3D; create pr...
Definition Body3D.h:24
Box3D rigid-body world. Script coordinates are meters (Box3D native), unlike 2D World which uses pixe...
Definition World3D.h:63
Owned obstacle sample; the caller updates moving obstacles before stepping.
Definition VolumeFluid.h:139