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#include "fluids/VolumeFluidEmitter.h"#include <algorithm>#include <cmath>#include <glm/geometric.hpp>#include <glm/gtc/quaternion.hpp>#include <iomanip>#include <limits>#include <locale>#include <sstream>#include <stdexcept>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
函数 | |
| Result< VolumeFluidEmitterBlueprintMetrics > | eve::fluids::evaluateVolumeFluidEmitterBlueprint3D (float resolution, float restDensity, float smoothing) |
| Evaluates Fluid3DEmitterBlueprintBase/Fluid3DEmitterBlueprint formulas in 3D. | |
| Result< VolumeFluidEmitterBlueprintApplication3D > | eve::fluids::prepareVolumeFluidEmitterBlueprint3D (const VolumeFluidEmitterBlueprint3D &blueprint) |
| Atomically maps every Fluid3DEmitterBlueprint field to native 3D setup values. | |
| Result< VolumeFluidEmitterBlueprintApplication3D > | eve::fluids::prepareVolumeGranularEmitterBlueprint3D (const VolumeGranularEmitterBlueprint3D &blueprint) |
| Atomically maps an Fluid3DGranularEmitterBlueprint to owned native 3D setup values. | |
| Result< unsigned > | eve::fluids::emitVolumeFluidBurst (VolumeFluid &solver, const VolumeFluidEmission &emission, unsigned count) |
| Generates at most 4096 particles and admits the entire burst atomically. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidSphereDistribution (float radius, float spacing, bool surface) |
| Builds an Fluid3D-compatible spherical surface or volume lattice during setup. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidCubeDistribution (glm::vec3 size, float spacing, bool surface) |
| Builds an Fluid3D-compatible box surface or volume lattice during setup. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidEdgeDistribution (float length, float spacing, float radialVelocityDegrees) |
| Builds Fluid3D's edge lattice with per-sample radial velocity directions. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidDiskDistribution (float radius, float spacing, bool edgeEmission) |
| Builds Fluid3D's concentric disk or circumference-only distribution. | |
| Result< VolumeFluidEmission > | eve::fluids::composeVolumeFluidEmitterShapes (const VolumeFluidEmission &base, std::span< const VolumeFluidEmission > shapes) |
| Builds one emitter distribution from an ordered set of Fluid3D emitter shapes. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidImageDistribution (std::span< const glm::vec4 > pixels, unsigned width, unsigned height, float pixelScale, float maximumSize, float spacing, float alphaThreshold) |
| Precomputes a bilinear alpha-masked image distribution on a spacing lattice. | |
| VolumeFluidEmitterCheckpoint | eve::fluids::captureVolumeFluidEmitterCheckpoint (const VolumeFluid &solver, const VolumeFluidEmission &emission, const VolumeFluidEmitter &controller) |
| Captures one completed-step rate-emitter checkpoint without retaining references. | |
| VolumeFluidEmitterCheckpoint | eve::fluids::captureVolumeFluidEmitterCheckpoint (const VolumeFluid &solver, const VolumeFluidEmission &emission, const VolumeFluidJetEmitter &controller) |
| Captures one completed-step moving-jet checkpoint without retaining references. | |
| Result< void > | eve::fluids::restoreVolumeFluidEmitterCheckpoint (VolumeFluid &solver, VolumeFluidEmitter &controller, const VolumeFluidEmitterCheckpoint &checkpoint) |
| Atomically restores solver and rate controller after validating the complete owning candidate. | |
| Result< void > | eve::fluids::restoreVolumeFluidEmitterCheckpoint (VolumeFluid &solver, VolumeFluidJetEmitter &controller, const VolumeFluidEmitterCheckpoint &checkpoint) |
| Atomically restores solver and moving-jet controller under the same checkpoint contract. | |