载入中...
搜索中...
未找到
#include "common/Export.h"#include <cstdint>#include "common/Result.h"#include "fluids/VolumeFluid.h"类 | |
| struct | eve::fluids::VolumeFluidEmitterBlueprintMetrics |
| Exact 3D metrics derived by Fluid3DEmitterBlueprintBase from resolution and density. 更多... | |
| struct | eve::fluids::VolumeFluidEmitterBlueprint3D |
| Owning Fluid3DEmitterBlueprint values used to prepare a native 3D emitter. 更多... | |
| struct | eve::fluids::VolumeGranularEmitterBlueprint3D |
| Owning Fluid3DGranularEmitterBlueprint values used to prepare a native 3D emitter. 更多... | |
| struct | eve::fluids::VolumeFluidDistributionPoint |
| Owned precomputed local emission sample, including shape-specific color. 更多... | |
| struct | eve::fluids::VolumeFluidEmission |
| Value-owned emission description; +Z is mapped to direction. 更多... | |
| struct | eve::fluids::VolumeFluidEmitterBlueprintApplication3D |
| Fully owned native setup prepared from one Fluid3D-emitter blueprint. 更多... | |
| struct | eve::fluids::VolumeFluidEmitterSnapshot |
| Version-1 owning state for rate (kind 0) or jet (kind 1) controllers. 更多... | |
| struct | eve::fluids::VolumeFluidEmitterCheckpoint |
| Version-1 owning atomic checkpoint for a solver, emission description and controller. 更多... | |
| struct | eve::fluids::VolumeFluidNozzlePose |
| Owning world-space nozzle pose; rotation is a unit quaternion in XYZW order. 更多... | |
| class | eve::fluids::VolumeFluidEmitter |
| Bounded runtime stream controller with explicit snapshot/restore. 更多... | |
| class | eve::fluids::VolumeFluidJetEmitter |
| Spacing-driven planar/distribution jet controller with independent, owned stream phase. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
枚举 | |
| enum class | eve::fluids::VolumeFluidEmissionShape { eve::fluids::Edge , eve::fluids::Square , eve::fluids::Disk , eve::fluids::Sphere , eve::fluids::Cube , eve::fluids::Distribution } |
| Local nozzle domain; disk/square lie in XY, edge lies on X. 更多... | |
函数 | |
| Result< VolumeFluidEmitterBlueprintMetrics > | eve::fluids::evaluateVolumeFluidEmitterBlueprint3D (float resolution, float restDensity, float smoothing) |
| Evaluates Fluid3DEmitterBlueprintBase/Fluid3DEmitterBlueprint formulas in 3D. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidImageDistribution (std::span< const glm::vec4 > pixels, unsigned width, unsigned height, float pixelScale, float maximumSize, float spacing, float alphaThreshold) |
| Precomputes a bilinear alpha-masked image distribution on a spacing lattice. | |
| EVENGINE_API_DOMAINS Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidMeshDistribution (std::span< const glm::vec3 > vertices, std::span< const uint32_t > indices, glm::vec3 scale, float spacing) |
| Voxelizes indexed triangles, returning surface and enclosed interior cell centers. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidSphereDistribution (float radius, float spacing, bool surface) |
| Builds an Fluid3D-compatible spherical surface or volume lattice during setup. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidCubeDistribution (glm::vec3 size, float spacing, bool surface) |
| Builds an Fluid3D-compatible box surface or volume lattice during setup. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidEdgeDistribution (float length, float spacing, float radialVelocityDegrees) |
| Builds Fluid3D's edge lattice with per-sample radial velocity directions. | |
| Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidDiskDistribution (float radius, float spacing, bool edgeEmission) |
| Builds Fluid3D's concentric disk or circumference-only distribution. | |
| Result< VolumeFluidEmission > | eve::fluids::composeVolumeFluidEmitterShapes (const VolumeFluidEmission &base, std::span< const VolumeFluidEmission > shapes) |
| Builds one emitter distribution from an ordered set of Fluid3D emitter shapes. | |
| Result< VolumeFluidEmitterBlueprintApplication3D > | eve::fluids::prepareVolumeFluidEmitterBlueprint3D (const VolumeFluidEmitterBlueprint3D &blueprint) |
| Atomically maps every Fluid3DEmitterBlueprint field to native 3D setup values. | |
| Result< VolumeFluidEmitterBlueprintApplication3D > | eve::fluids::prepareVolumeGranularEmitterBlueprint3D (const VolumeGranularEmitterBlueprint3D &blueprint) |
| Atomically maps an Fluid3DGranularEmitterBlueprint to owned native 3D setup values. | |
| Result< unsigned > | eve::fluids::emitVolumeFluidBurst (VolumeFluid &solver, const VolumeFluidEmission &emission, unsigned count) |
| Generates at most 4096 particles and admits the entire burst atomically. | |
| VolumeFluidEmitterCheckpoint | eve::fluids::captureVolumeFluidEmitterCheckpoint (const VolumeFluid &solver, const VolumeFluidEmission &emission, const VolumeFluidEmitter &controller) |
| Captures one completed-step rate-emitter checkpoint without retaining references. | |
| VolumeFluidEmitterCheckpoint | eve::fluids::captureVolumeFluidEmitterCheckpoint (const VolumeFluid &solver, const VolumeFluidEmission &emission, const VolumeFluidJetEmitter &controller) |
| Captures one completed-step moving-jet checkpoint without retaining references. | |
| Result< void > | eve::fluids::restoreVolumeFluidEmitterCheckpoint (VolumeFluid &solver, VolumeFluidEmitter &controller, const VolumeFluidEmitterCheckpoint &checkpoint) |
| Atomically restores solver and rate controller after validating the complete owning candidate. | |
| Result< void > | eve::fluids::restoreVolumeFluidEmitterCheckpoint (VolumeFluid &solver, VolumeFluidJetEmitter &controller, const VolumeFluidEmitterCheckpoint &checkpoint) |
| Atomically restores solver and moving-jet controller under the same checkpoint contract. | |