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VulkanRayTracing.cpp 文件参考
#include "graphics/raytracing/vulkan/VulkanRayTracing.h"
#include "common/Capability.h"
#include "common/Diagnostic.h"
#include "common/Exception.h"
#include "common/Module.h"
#include "common/Status.h"
#include "graphics/Canvas.h"
#include "graphics/Graphics.h"
#include "graphics/Mesh.h"
#include "graphics/Texture.h"
#include "graphics/shaders/rt_reflection_rchit_spv.inc"
#include "graphics/shaders/rt_reflection_rgen_spv.inc"
#include "graphics/shaders/rt_reflection_rmiss_spv.inc"
#include "graphics/vulkan/Canvas.h"
#include "graphics/vulkan/Graphics.h"
#include "graphics/vulkan/GraphicsInternal.h"
#include <algorithm>
#include <cstring>
#include <string>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::raytracing
 

函数

VulkanRayTracing & eve::graphics::raytracing::vulkanRayTracing ()
 Process-wide Vulkan RT backend; also registered as IRayTracing.