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#include "virtualgeometry/vulkan/VulkanVirtualGeometry.h"#include "virtualgeometry/vulkan/VirtualGeometryShaders.h"#include "virtualgeometry/VirtualGeometryAsset.h"#include "virtualgeometry/VirtualGeometryBackend.h"#include "gpgpu/ComputeShader.h"#include "gpgpu/GpuBuffer.h"#include "gpgpu/vulkan/VulkanGpgpu.h"#include "gpgpu/vulkan/VulkanUtil.h"#include <cstring>#include <vector>类 | |
| struct | eve::virtualgeometry::vulkan::VgState |
命名空间 | |
| namespace | eve |
| namespace | eve::virtualgeometry |
| namespace | eve::virtualgeometry::vulkan |
函数 | |
| void | eve::virtualgeometry::vgCreate (VgBackend &be) |
| void | eve::virtualgeometry::vgDestroy (VgBackend &be) |
| void | eve::virtualgeometry::vgUpload (VgBackend &be, const VirtualGeometryAsset &asset) |
| void | eve::virtualgeometry::vgUploadUniforms (VgBackend &be, const VgUniforms &u) |
| void | eve::virtualgeometry::vgReset (VgBackend &be, int visibleCapacity) |
| int | eve::virtualgeometry::vgUpdate (VgBackend &be, int clusterCount, int visibleCapacity, int viewW, int viewH) |
| bool | eve::virtualgeometry::vgReadPixels (VgBackend &be, std::vector< uint32_t > &out) |