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VirtualGeometryBackend.h
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Definition Builder.cpp:12
void vgReset(VgBackend &be, int visibleCapacity)
Definition VulkanVirtualGeometry.cpp:158
int vgUpdate(VgBackend &be, int clusterCount, int visibleCapacity, int viewW, int viewH)
Definition VulkanVirtualGeometry.cpp:174
void vgUploadUniforms(VgBackend &be, const VgUniforms &u)
Definition VulkanVirtualGeometry.cpp:148
bool vgReadPixels(VgBackend &be, std::vector< uint32_t > &out)
Definition VulkanVirtualGeometry.cpp:197
void vgUpload(VgBackend &be, const VirtualGeometryAsset &asset)
Definition VulkanVirtualGeometry.cpp:99
Opaque backend state for one virtual-geometry renderer. Owned by VirtualGeometryRenderer; allocated/f...
Definition VirtualGeometryBackend.h:23
Fully processed virtual-geometry asset (CPU representation). Produced by Builder from a Mesh; uploade...
Definition VirtualGeometryAsset.h:41