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命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| Result< void > | eve::graphics::initializeWaterSystem (WaterSystemState &state, const WaterSystemSettings &settings, const WaterSceneConditions &scene, int initialSceneCheckFrames) |
| Initialize a water controller from an authored policy and current scene snapshot. | |
| Result< bool > | eve::graphics::advanceWaterSystem (WaterSystemState &state, const WaterSystemSettings &settings, const WaterSceneConditions &scene, float playerX, float playerZ, float dt, int nextSceneCheckFrames) |
| Advance infinite placement and Pcg-compatible reflection refresh scheduling. | |
| Result< bool > | eve::graphics::updateWaterSeaLevel (WaterSystemState &state, float seaLevel, bool regenerateReflections) |
| Atomically move the water surface to a new sea level. | |