载入中...
搜索中...
未找到
类 | |
| struct | eve::graphics::WaterSceneConditions |
| Immutable scene inputs used to decide whether water reflections are stale. 更多... | |
| struct | eve::graphics::WaterSystemSettings |
| Authored policy for Pcg-compatible water placement and reflection refresh. 更多... | |
| struct | eve::graphics::WaterSystemState |
| Caller-owned water-system state; contains no scene pointers or hidden clock. 更多... | |
命名空间 | |
| namespace | ssq |
| EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
枚举 | |
| enum class | eve::graphics::WaterAutoUpdateMode : std::uint8_t { eve::graphics::Interval = 0 , eve::graphics::SceneConditions = 1 } |
| Reflection refresh policy used by the caller-owned water controller. 更多... | |
函数 | |
| Result< void > | eve::graphics::initializeWaterSystem (WaterSystemState &state, const WaterSystemSettings &settings, const WaterSceneConditions &scene, int initialSceneCheckFrames) |
| Initialize a water controller from an authored policy and current scene snapshot. | |
| Result< bool > | eve::graphics::advanceWaterSystem (WaterSystemState &state, const WaterSystemSettings &settings, const WaterSceneConditions &scene, float playerX, float playerZ, float dt, int nextSceneCheckFrames) |
| Advance infinite placement and Pcg-compatible reflection refresh scheduling. | |
| Result< bool > | eve::graphics::updateWaterSeaLevel (WaterSystemState &state, float seaLevel, bool regenerateReflections) |
| Atomically move the water surface to a new sea level. | |
| void | eve::graphics::exposeWaterSystemBindings (ssq::Table &table) |
| Register water-system value types and checked operations with the VM owner thread. | |