Caller-owned ordered color gradient used for depth or time-of-day fog. 更多...
#include <WaterUnderwaterEffects.h>
Public 成员函数 | |
| Result< void > | addStop (float time, float r, float g, float b) |
| Add a finite key in [0,1]; duplicate times are rejected atomically. | |
| void | clear () |
| Remove every key. | |
| Result< glm::vec3 > | evaluate (float time) const |
| Evaluate with endpoint clamping and linear interpolation. | |
详细描述
Caller-owned ordered color gradient used for depth or time-of-day fog.
在文件 WaterUnderwaterEffects.h 第 22 行定义.
成员函数说明
◆ addStop()
| Result< void > eve::graphics::UnderwaterColorGradient::addStop | ( | float | time, |
| float | r, | ||
| float | g, | ||
| float | b | ||
| ) |
Add a finite key in [0,1]; duplicate times are rejected atomically.
在文件 WaterUnderwaterEffects.cpp 第 15 行定义.
引用了 a, b, color, eve::Diagnostic::error(), eve::Result< T >::failure(), g, eve::InvalidArgument, r, eve::Result< T >::success() , 以及 time.
◆ clear()
|
inline |
Remove every key.
在文件 WaterUnderwaterEffects.h 第 27 行定义.
被这些函数引用 eve::graphics::exposeWaterUnderwaterEffectsBindings().
◆ evaluate()
| Result< glm::vec3 > eve::graphics::UnderwaterColorGradient::evaluate | ( | float | time | ) | const |
Evaluate with endpoint clamping and linear interpolation.
在文件 WaterUnderwaterEffects.cpp 第 30 行定义.
引用了 a, b, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument, eve::Result< T >::success(), t , 以及 time.
该类的文档由以下文件生成:
- src/modules/graphics/WaterUnderwaterEffects.h
- src/modules/graphics/WaterUnderwaterEffects.cpp