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eve::virtualgeometry::VirtualGeometryBuilder类 参考

CPU preprocessor that builds a Nanite-style hierarchical cluster DAG from a triangle mesh: 更多...

#include <Builder.h>

struct  MeshInput
 
struct  Options
 

Public 成员函数

bool build (const MeshInput &in, const Options &opt, VirtualGeometryAsset &out)
 Returns false on empty/invalid input.
 

详细描述

CPU preprocessor that builds a Nanite-style hierarchical cluster DAG from a triangle mesh:

  1. Meshletization (LOD0): greedily partition the mesh into connected clusters of ~maxTrianglesPerCluster triangles (cache-friendly).
  2. Hierarchical LOD: iteratively merge clusters into parents and simplify each parent with a Quadric Error Metric (QEM) edge-collapse, building a cluster DAG with per-cluster bounding spheres + geometric error.

Pure CPU, dependency-free, unit-testable.

在文件 Builder.h21 行定义.

成员函数说明

◆ build()


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