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weapon 目录参考
文件 | |
| CarrierRecipeCodec.cpp | |
| CarrierRecipeCodec.h | |
| Decode/encode CombatCarrier recipes from canonical eve::Value trees. | |
| CombatCarrier.cpp | |
| CombatCarrier.h | |
| Composable combat-carrier runtime: motion ops, triggers, and impacts. | |
| CombatCarrierScript.cpp | |
| CombatCarrierScript.h | |
| ProjectileRuntime.cpp | |
| ProjectileRuntime.h | |
| Deterministic pooled projectile simulation. | |
| SpellFragmentCompiler.cpp | |
| SpellFragmentCompiler.h | |
| Compile Noita-style spell/modifier fragment sequences into carrier recipes. | |
| Weapon.cpp | |
| Weapon.h | |
| WeaponAction.cpp | |
| WeaponAction.h | |
| Weapon Attack to renderer-independent Action adapter. | |
| WeaponAttributes.cpp | |
| WeaponAttributes.h | |
| Selective canonical mana/stamina adapter for weapons. | |
| WeaponControl.cpp | |
| WeaponControl.h | |
| Player-equivalent control adapter for one authoritative weapon action. | |
| WeaponDefinitionRuntime.cpp | |
| WeaponDefinitionRuntime.h | |
| Strongly typed Weapon definition/runtime adapter. | |
| WeaponEffects.cpp | |
| WeaponEffects.h | |
| Weapon-domain effect adapter and heat/jam executor. | |
| WeaponLogic.h | |
| WeaponSystem.cpp | |
| WeaponSystem.h | |
| WeaponTypes.h | |