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WeaponControl.h
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30class EVENGINE_API_WORLD WeaponControl final : public IGameplayControlProvider, public IGameplayInstanceCatalog {
Host-neutral player-equivalent command and observation protocol.
Optional companion surface for gameplay providers that can enumerate instances.
Multi-provider gameplay boundary consumed by input, scripts and automation.
Definition GameplayControl.h:90
Optional read-only discovery surface implemented beside a gameplay provider.
Definition GameplayInstanceCatalog.h:32
Provider-neutral resource account contract.
Definition ResourceAccount.h:316
Synchronous participant contract for one coordinator transaction.
Definition Transaction.h:128
Exposes one weapon through the shared gameplay command protocol.
Definition WeaponControl.h:30
WeaponControl(const WeaponControl &)=delete
WeaponControl & operator=(const WeaponControl &)=delete
Definition ResourceAccount.cpp:9
Definition AtomicResourcePayment.cpp:8
载具模块入口(eve.Vehicle):定义注册 / 实体工厂 / RTS 命令 / 帧调度。 设计文档:docs/dev/通用载具系统设计.md
Definition RTSArchetype.h:10
Definition Container.h:602
One discoverable domain action and its owning schema projection.
Definition GameplayControl.h:37
Owning evidence that a gameplay authority accepted one command.
Definition GameplayControl.h:62
One player-semantic command submitted to a domain authority.
Definition GameplayControl.h:52
Owning event projection safe across frames and process boundaries.
Definition GameplayControl.h:71
Immutable owning observation of one authoritative gameplay instance.
Definition GameplayControl.h:43
Owning authorization context shared by player, script and automation adapters.
Definition GameplayControl.h:30