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#include "physics/ArtifactProvider.h"#include "common/Capability.h"#include "physics/Body3D.h"#include "physics/Shape3D.h"#include "physics/World3D.h"#include <algorithm>#include <charconv>#include <cmath>#include <cstdint>#include <exception>#include <limits>#include <memory>#include <string>#include <type_traits>#include <unordered_set>#include <utility>类 | |
| struct | eve::physics::PhysicsArtifactProvider::State |
| Owning runtime state for one published collider. 更多... | |
| struct | eve::physics::PhysicsArtifactProvider::State::RuntimeCollider |
| class | eve::physics::PhysicsArtifactStage |
| Staged, owning Box3D construction for one provider mutation. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
函数 | |
| PhysicsArtifactProvider & | eve::physics::physicsArtifactProvider () noexcept |
| Return the process-owned physics artifact provider singleton. | |
| void | eve::physics::registerPhysicsArtifactProvider () |
| Register the physics provider in the common capability registry. | |