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ArtifactProvider.cpp 文件参考
#include "physics/ArtifactProvider.h"
#include "common/Capability.h"
#include "physics/Body3D.h"
#include "physics/Shape3D.h"
#include "physics/World3D.h"
#include <algorithm>
#include <charconv>
#include <cmath>
#include <cstdint>
#include <exception>
#include <limits>
#include <memory>
#include <string>
#include <type_traits>
#include <unordered_set>
#include <utility>

浏览源代码.

类

struct  eve::physics::PhysicsArtifactProvider::State
 Owning runtime state for one published collider. 更多...
 
struct  eve::physics::PhysicsArtifactProvider::State::RuntimeCollider
 
class  eve::physics::PhysicsArtifactStage
 Staged, owning Box3D construction for one provider mutation. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 

函数

PhysicsArtifactProvider & eve::physics::physicsArtifactProvider () noexcept
 Return the process-owned physics artifact provider singleton.
 
void eve::physics::registerPhysicsArtifactProvider ()
 Register the physics provider in the common capability registry.