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Owning runtime state for one published collider. 更多...
类 | |
| struct | RuntimeCollider |
Public 属性 | |
| std::vector< RuntimeCollider > | records |
| std::size_t | pendingStages = 0 |
详细描述
Owning runtime state for one published collider.
Declaration order is intentional: destruction runs Shape3D, Body3D, then World3D. The wrappers are owned here rather than by the public descriptor; the descriptor remains a backend-neutral borrowed query description.
在文件 ArtifactProvider.cpp 第 29 行定义.
类成员变量说明
◆ pendingStages
| std::size_t eve::physics::PhysicsArtifactProvider::State::pendingStages = 0 |
在文件 ArtifactProvider.cpp 第 40 行定义.
◆ records
| std::vector<RuntimeCollider> eve::physics::PhysicsArtifactProvider::State::records |
在文件 ArtifactProvider.cpp 第 39 行定义.
该结构体的文档由以下文件生成:
- src/modules/physics/ArtifactProvider.cpp