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#include <Light.h>
Public 属性 | |
| std::string | type = "point" |
| float | x = 0.f |
| float | y = 0.f |
| float | z = 0.f |
| float | dx = 0.4f |
| float | dy = 1.f |
| float | dz = 0.3f |
| float | r = 1.f |
| float | g = 1.f |
| float | b = 1.f |
| float | intensity = 1.f |
| float | radius = 8.f |
| bool | enabled = true |
| bool | castShadow = false |
| float | shadowBias = 0.f |
| float | shadowStrength = 1.f |
| bool | volumetric = false |
| float | volumetricIntensity = 1.f |
| Light3D * | entity = nullptr |
详细描述
类成员变量说明
◆ b
◆ castShadow
◆ dx
| float eve::graphics::Light3D::Data::dx = 0.4f |
◆ dy
| float eve::graphics::Light3D::Data::dy = 1.f |
◆ dz
| float eve::graphics::Light3D::Data::dz = 0.3f |
◆ enabled
◆ entity
◆ g
◆ intensity
◆ r
◆ radius
◆ shadowBias
| float eve::graphics::Light3D::Data::shadowBias = 0.f |
◆ shadowStrength
| float eve::graphics::Light3D::Data::shadowStrength = 1.f |
◆ type
◆ volumetric
◆ volumetricIntensity
◆ x
◆ y
◆ z
该结构体的文档由以下文件生成:
- src/modules/graphics/Light.h